﻿using Mirror;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoginResponseHanlder : IServerHandler
{
    public void OnRecieveMsg(NetworkConnection conn, NetMessage msg)
    {
       
        Debug.Log("收到登录信息" +msg.Value);
        conn.Send(new NetMessage() { AreaCode = 100,Value="服务端向客户端发送消息" });
    }
}
